Jelly Beans by Philip Haynes from the album: Noneh

It’s been a long time since I’ve uploaded anything, so here’s one of my more recent ones. It’s called Jelly Beans simply because there’s no better name to suit it and I love jelly beans, so there.

beautiful

beautiful

my-blog-photos:

Source: A Perception of Beauty - Thank You !

my-blog-photos:

Source: A Perception of Beauty - Thank You !

Radiation by Philip Haynes from the album: Blackout Soundtrack

Radiation — First song I’ve uploaded in a long time. I’ve really taken a step forward with this one! If you’d like, check out my entire album on my site: Singularity Studios

Intensity by Philip Haynes from the album: Blackout Soundtrack 19 plays

Intensity-Woah! …Mastered! WOOHOO!

Manic Lunatic by Philip Haynes from the album: Machinima 9 plays

Manic Lunatic-This is Crazy Lunatic at 255bpm. Just for fun.

freshorphresh:

Presenting Horrible Movie Clichés, an illustrated guide, brought to you by the New York International Latino Film Festival.

Midnight by Philip Haynes from the album: Machinima 39 plays

Midnight-Why not?

Fiery-A 24 hour render of 9500 orbits with at least 10,000 iterations. Rendered on a wimpy laptop. Well, wimpy but it gave us this beaut! Unfortunately tumblr isn’t letting me upload in higher resolution, so there’s a huge loss of detail.

Fiery-A 24 hour render of 9500 orbits with at least 10,000 iterations. Rendered on a wimpy laptop. Well, wimpy but it gave us this beaut! Unfortunately tumblr isn’t letting me upload in higher resolution, so there’s a huge loss of detail.

Some Orbits:This is just a preview of what I’m working on; A quick 1 minute render, but beautiful!

Some Orbits:This is just a preview of what I’m working on; A quick 1 minute render, but beautiful!

CrCi plane to CrZr plane rotation- This is so cool! I rendered this with yet another program I wrote in C++. This was made by plotting a transition from the y coordinate of the imaginary value of C and the real value of Z.

CrCi plane to CrZr plane rotation- This is so cool! I rendered this with yet another program I wrote in C++. This was made by plotting a transition from the y coordinate of the imaginary value of C and the real value of Z.

The Cascades by Scott Joplin 10 plays

The Cascades-I just love this song to death! So I just had to remake it in MadTracker for 100 bpm playback! It’s normally played around 84 bpm. I think it’s obvious why. Oorah!

My favorite quote!

My favorite quote!

thethoughtlandfill:

Game 23: Iji
Here’s another freeware game that I love to death. Link to download in the name.
This game tackles pacifism vs violence in a way that I’ve never seen another game do. You can play through the entire game without directly killing anyone, but you can also do it blazing through as an unstoppable force. One of the biggest things it does right in my opinion is really addressing the question of whether pacifism or violence are viable solutions at all rather than pasting pacifism as “good” and violence as “evil.” It approaches the question in a way that feel very organic and makes it really thought provoking.
When you first play through the sci-fi setting you’ll probably start by killing aliens and your character, Iji, will start pointing out to the support character that she feels bad for doing so. In fact, the first few times you kill enemies Iji may say some lines such as “oh no!” or “I’m sorry.” But as the game progresses as you take the violent approach her cries will turn more aggressive truly reflecting how you pay the game. Hell, the cut scenes and dialogue all reflect the choices you made, and not just the kind where it asks you directly what you want to do. No two people will have the same experience playing this game. You may end up blazing through without Iji learning much of the aliens and their purpose, you may end up following the diaries of an alien soldier just wanting to get home to her girlfriend right to her corpse on the battlefield, you may end up sending Iji into a hysterical hallucination refusing to believe her sister is dead. This game has so much depth and does so many things well that I’m a bit upset it doesn’t get the recognition it deserves.
The only way it really falls flat, which I can understand why for gameplay purposes, is the full pacifism run. It is all handled very well until the end where, if you haven’t killed a single enemy, you get the most powerful weapon in the game right before the boss. It seems very incongruous, especially because you can still take down the final boss without using it and either way doesn’t affect the ending. But to be honest, that’s really the only complaint I have (except maybe some of the music getting a bit repetitive). Go play it. It’s free and short, but with tons of replayability. Have fun.

'Nuff said! I played it through several times without getting bored!

thethoughtlandfill:

Game 23: Iji

Here’s another freeware game that I love to death. Link to download in the name.

This game tackles pacifism vs violence in a way that I’ve never seen another game do. You can play through the entire game without directly killing anyone, but you can also do it blazing through as an unstoppable force. One of the biggest things it does right in my opinion is really addressing the question of whether pacifism or violence are viable solutions at all rather than pasting pacifism as “good” and violence as “evil.” It approaches the question in a way that feel very organic and makes it really thought provoking.

When you first play through the sci-fi setting you’ll probably start by killing aliens and your character, Iji, will start pointing out to the support character that she feels bad for doing so. In fact, the first few times you kill enemies Iji may say some lines such as “oh no!” or “I’m sorry.” But as the game progresses as you take the violent approach her cries will turn more aggressive truly reflecting how you pay the game. Hell, the cut scenes and dialogue all reflect the choices you made, and not just the kind where it asks you directly what you want to do. No two people will have the same experience playing this game. You may end up blazing through without Iji learning much of the aliens and their purpose, you may end up following the diaries of an alien soldier just wanting to get home to her girlfriend right to her corpse on the battlefield, you may end up sending Iji into a hysterical hallucination refusing to believe her sister is dead. This game has so much depth and does so many things well that I’m a bit upset it doesn’t get the recognition it deserves.

The only way it really falls flat, which I can understand why for gameplay purposes, is the full pacifism run. It is all handled very well until the end where, if you haven’t killed a single enemy, you get the most powerful weapon in the game right before the boss. It seems very incongruous, especially because you can still take down the final boss without using it and either way doesn’t affect the ending. But to be honest, that’s really the only complaint I have (except maybe some of the music getting a bit repetitive). Go play it. It’s free and short, but with tons of replayability. Have fun.

'Nuff said! I played it through several times without getting bored!